A Rube Goldberg machine that’s essentially a 2D marble drop to the bottom. This project was made to test basics in Unity, specifically the physics modules for 3D objects. This project tested rigid bodies, hinge joints, spring joints, and mass changing, using the features to manipulate the path of marbles. A second plane was used to ensure the marbles did not fall off their platforms, which was not visible to the camera due to its one-sided visibility. In addition, the project made use of materials, retexturing the spheres as metal marbles, and used a JPEG texture to create a tile wall. Some aspects I think could be improved would be making the interactions three-dimensional (while the objects themselves were 3D, the interactions were limited to two axes. In combination with this change, I’d like to experiment with the camera and lighting more, making them follow the movement of the marbles.

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