Postmortem


Success:

  • Able to adapt the new collaboration tool - unity teams
  • Able to use navmesh for the pathfinding of the game
  • Reusing models over different scenes to avoid redundancy
  • Refactored the code to provide better performance
  • Different food items to add more variety to the game

Challenge:

  • Lighting got darker after the project was built
  • Player sometimes sinks into edge of the table
  • Player would not walk around and instead only quivers at the same spot
  • Tables shift when the player is in the dessert room
  • Merging conflicts

What we learned:

  • How to use navmesh in a project
  • How to incorporate external models to our game
  • How to work collaboratively using Unity teams

Future revisions:

  • Give the enemies more abilities and potentially implement different enemies
  • Add a chef for each counter to refill the food items
  • Give the player more ability to defend themselves during the game
  • Add on more rooms to make the game more interesting
  • Potentially combine all the separate rooms into one so the game is similar to a real life experience

Work division:

Project setup - Sophie

Enemy implementation - James

Appetizer room - Sophie

Meat room - James

Dessert room - Cindy

Start Screen - Cindy

End Screen - Sophie

Documentation - Sophie

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